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Teaching and Learning Community of Practice

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Special Interest Groups (SIGs)

Application of Immersive Technologies for Teaching and Learning

Gamification and
Game-based Learning

 


Artificial Intelligence (AI) for Education
 

Location-based Learning
 


Design and Enhancement of Communal Classrooms

Micro-module
and Courseware Development


Education for Social Responsibility 
 

Students as Partners

 


Educational
Research

 

Service-Learning

 

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